The Animation Mode offers another way you to create movements.
In this mode, the robot behaves like a puppet that you can manipulate, letting you record his posture in a Timeline.
To start an animation using Animation Mode:
| Step | Action | 
|---|---|
Make sure Animation Editor is connected to a real robot. How do I know? The Connect button should be  If not, see: Connecting to a real robot.  | 
|
Click the  The button changes:   | 
To define and store postures, repeat the following steps for each posture:
| Step | Action | 
|---|---|
| Select a Frame. | |
| Use Stiffness-control tactile commands to manipulate the limbs of the robot, one by one, in order to make the robot take the posture you want to store. | |
Use the Edit menu to create keys:  
 | 
To exit the Animation Mode:
| Step | Action | 
|---|---|
 The button turns:   | 
Note: if Animation Editor is disconnected from your robot, the Animation Mode is automatically stopped.
You can use tactile commands to manage the stiffness:
| Limb | Stiffness control | 
|---|---|
| Head | Touch the middle head tactile sensor to toggle the stiffness. | 
| Arms | Keep touching hand tactile sensors to maintain stiffness off. | 
A visual feedback lets you know which limb is currently stiffened or not. Color code 
 Location 
  | 
|
 
 |