@QiStruct open class Quaternion
Quaternion representation of rotations. See https://en.wikipedia.org/wiki/Quaternion for more information.
Since
1
<init> |
Create a new Quaternion(x: Double, y: Double, z: Double, w: Double) |
equals |
open fun equals(other: Any?): Boolean |
getW |
open fun getW(): Double |
getX |
open fun getX(): Double |
getY |
open fun getY(): Double |
getZ |
open fun getZ(): Double |
hashCode |
open fun hashCode(): Int |
setW |
Setter for w open fun setW(w: Double): Unit |
setX |
Setter for x open fun setX(x: Double): Unit |
setY |
Setter for y open fun setY(y: Double): Unit |
setZ |
Setter for z open fun setZ(z: Double): Unit |
toString |
open fun toString(): String |