@QiStruct open class Vector3
A generic 3D vector.
Since
1
<init> |
Create a new Vector3(x: Double, y: Double, z: Double) |
equals |
open fun equals(other: Any?): Boolean |
getX |
open fun getX(): Double |
getY |
open fun getY(): Double |
getZ |
open fun getZ(): Double |
hashCode |
open fun hashCode(): Int |
setX |
Setter for x open fun setX(x: Double): Unit |
setY |
Setter for y open fun setY(y: Double): Unit |
setZ |
Setter for z open fun setZ(z: Double): Unit |
toString |
open fun toString(): String |