@QiStruct open class Triple
Struct representing a triple. Subject and predicate are always resources, the object can be a resource or a literal (here encapsulated in a Node).
Since
2
<init> |
Create a new Triple(subject: ResourceNode!, predicate: ResourceNode!, object: Node!) |
equals |
open fun equals(other: Any?): Boolean |
getObject |
open fun getObject(): Node! |
getPredicate |
open fun getPredicate(): ResourceNode! |
getSubject |
open fun getSubject(): ResourceNode! |
hashCode |
open fun hashCode(): Int |
setObject |
Setter for object open fun setObject(object: Node!): Unit |
setPredicate |
Setter for predicate open fun setPredicate(predicate: ResourceNode!): Unit |
setSubject |
Setter for subject open fun setSubject(subject: ResourceNode!): Unit |
toString |
open fun toString(): String |