abstract fun computeTransformWithRobotDriftCompensation(base: Frame!): Future<TransformTime!>!
Compute the last known transform between this frame and the given base frame. The result will compensate the odometry drift if the robot is localized in the environment.
baseFrame
- The Frame with respect to which the transform should be computed.
Return
Future<TransformTime!>!: A qi.geometry.TransformTime containing the computed transform and the time associated with it. The computed value can be discontinuous but is likely to compensate odometry drift over time.
Since
1