abstract fun computeTransform(baseFrame: Frame!): Future<TransformTime!>!
Compute the last known transform between this frame and the given base frame.
baseFrame
- Frame!: The Frame with respect to which the transform should be computed.
Return
Future<TransformTime!>!: A qi.geometry.TransformTime containing the computed transform and the time associated with it. The computed value is continuous but is likely to drift over time.
Since
1