interface FreeFrame
Object representing a reference frame free to be placed anywhere, that does not move when other frames move. The global position of a free frame can be updated by giving its location at a given time in a given reference frame. In order to compute transforms between frames, one should use the frame() function of a FreeFrame. The FreeFrame will be invalid right after creation until first update.
Since
1
Async |
interface Async |
async |
abstract fun async(): Async! |
frame |
Retrieve the underlying Frame object that will be used for transform computation. abstract fun frame(): Frame! |
update |
Update the world location of the free frame by providing its location in a given frame of reference at a given time. abstract fun update(base: Frame!, tf: Transform!, time: Long!): Unit |