@QiStruct open class Transform
A homogenous transformation matrix. See http://en.wikipedia.org/wiki/Transformation_matrix for more information. It is represented by a 3D vector and a quaternion.
Since
1
<init> |
Create a new Transform(rotation: Quaternion!, translation: Vector3!) |
equals |
open fun equals(other: Any?): Boolean |
getRotation |
open fun getRotation(): Quaternion! |
getTranslation |
open fun getTranslation(): Vector3! |
hashCode |
open fun hashCode(): Int |
setRotation |
Setter for rotation open fun setRotation(rotation: Quaternion!): Unit |
setTranslation |
Setter for translation open fun setTranslation(translation: Vector3!): Unit |
toString |
open fun toString(): String |