open class TransformBuilder
Build a new Transform
<init> |
Build a new TransformBuilder() |
create |
Create a new builder open static fun create(): TransformBuilder! |
from2DTransform |
Create a open fun from2DTransform(x: Double, y: Double, thetaRad: Double): Transform! |
from2DTranslation |
Create a open fun from2DTranslation(x: Double, y: Double): Transform! |
fromRotation |
Create a open fun fromRotation(rotation: Quaternion!): Transform! |
fromTranslation |
Create a open fun fromTranslation(translation: Vector3!): Transform! |
fromXTranslation |
Create a open fun fromXTranslation(x: Double): Transform! |