The Animation Mode offers another way you to create movements.
In this mode, the robot behaves like a puppet that you can manipulate, letting you record his posture in a Timeline.
To start an animation using Animation Mode:
Step | Action |
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Make sure Animation Editor is connected to a real robot. How do I know? The Connect button should be , not . If not, see: Connecting to a real robot. |
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Click the Enable Animation Mode button. The button changes: , meaning the Animation Mode is on. |
To define and store postures, repeat the following steps for each posture:
Step | Action |
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Select a Frame. | |
Use Stiffness-control tactile commands to manipulate the limbs of the robot, one by one, in order to make the robot take the posture you want to store. | |
Use the Edit menu to create keys: |
To exit the Animation Mode:
Step | Action |
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The button turns: , meaning the Animation Mode is off. |
Note: if Animation Editor is disconnected from your robot, the Animation Mode is automatically stopped.
You can use tactile commands to manage the stiffness:
Limb | Stiffness control |
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Head | Touch the middle head tactile sensor to toggle the stiffness. |
Arms | Keep touching hand tactile sensors to maintain stiffness off. |
A visual feedback lets you know which limb is currently stiffened or not. Color code
Location
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